What Are the Different Levels of Gear in the Division UPDATED
What Are the Different Levels of Gear in the Division
The Sectionalisation 2 gear sets are a vital part of endgame progression, build crafting, and PvP. These armour sets bestow unique buffs and traits on your Sectionalisation Amanuensis if you have enough pieces of the gear set equipped at the aforementioned fourth dimension, giving you lot an border over opponents and allowing y'all to specialise in one area of combat.
Gear sets differ from The Division 2 brand sets in that you'll demand the bulk of a prepare equipped in order to glean any bonus stats from information technology. Y'all tin equip a couple of different brand sets simultaneously to mix and match buffs, however a The Division 2 gear set makes upwardly the core of your Agent build.
We've gotten a steady stream of new Division 2 gear sets since launch. The first three Division 2 gear sets released alongside the Tidal Bowl Stronghold and World Tier 5 on April 5, 2019. So, the next three – Aces & Eights, Tip of the Spear, and Negotiator's Dilemma – became available after the first raid, Performance Dark Hours. Next up is the Warlords of New York expansion. So, here are all the Partitioning 2 gear sets we know about so far and what they do.
The Sectionalisation ii gear sets
All The Sectionalisation 2 gear sets we know about and so far are:
- Truthful Patriot
- Ongoing Directive
- Difficult Wired
- Aces & Eights
- Tip of the Spear
- Negotiator'southward Dilemma
- Striker
- Corruption
True Patriot gear set up
Requires two/half dozen
+10% impairment to armour
Requires 3/6
+x% protection from elites
Requires four/half dozen
+10% total armour
Cherry-red, White, and Bluish (requires v/half dozen)
Every enemy you damage over a sure corporeality gets a debuff. The get-go gets Red, the second White, the 3rd Blue.
- Red debuff decreases damage dealt by the target.
- White debuff restores armour per bullet to players that shot the target.
- Blue debuff grants an amount of skill haste when hit.
Total Flag (requires 6/6)
Shooting an Enemy with all three colours of debuffs will also impairment other nearby enemies with all three colours on them.
This appears to be a very specialised The Sectionalization 2 gear set, and will increase your team'due south effectiveness confronting tanks tenfold. Judging by how these buffs are applied, it looks like you'll want to employ them against enemies who won't go down without a fight. As each debuff makes this gear fix stronger, you lot desire the enemies your fighting to stick around for a while then you lot can reap the full rewards.
The player with the full True Patriot gear set only needs to worry nigh targeting the largest and toughest enemies in the room to spread the debuffs around as much every bit possible, making this a dandy gear set for a sniper or support Amanuensis build. Of grade it all depends on just how much damage you need to add together each debuff to an enemy – if we're talking a couple of bullets then targeting tanks over standard enemies really won't make much of a difference.
Ongoing Directive
Requires 2/6
+20% weapon handling
Requires iii/vi
+25% burn down impairment
Requires 4/6
+25% bleed damage
Emergency Requisition (requires 5/half dozen)
All gainsay resources are picked upward from an area of 40 metres around the player (every 30 seconds).
The Right Tool… (requires half-dozen/half-dozen)
Kills with weapons add a number of incendiary, daze, or explosive rounds to another random weapon slot.
The five-piece bonus is handy for the players who are reliant on Specializations, equally it allows you to easily collect special ammo and go on supporting your squad without having to motion. The total set bonus for Ongoing Directive is a flake more than powerful, peculiarly for Chatterbox builds where players tin rack up kills with the Exotic SMG and so switch out to their second weapon to dish out even more harm with powerful status event ammo.
Hard wired
Requires 2/6
+20% skill health
Requires iii/6
+20% increased shock elapsing
Requires 4/6
+twenty% skill power
Tamper Proof (requires 5/6)
Enemies that go near your placed skills get shocked.
Feedback Loop (requires 6/6)
Kills with your skills reset all skill cooldowns. Repairing a friendly from no armour resets all skill cooldowns. When a skill completes its cooldown or fully charges, you gain bonus skill and repair effectiveness with all skills.
The 5-piece bonus is relatively helpful, especially for catching flanking enemies off guard. It's harder to gauge how powerful the full set up bonus will be as skill builds aren't particularly popular in The Division 2. For medic builds, however, this gear set is incredibly powerful.
aces & eights
Requires ii/6
+twenty% weapon handling
Requires iii/half-dozen
+20% accuracy
Requires iv/six
+10% marksman rifle impairment
Dead Man'southward Manus (requires v/6)
Flip a card by shooting an enemy with your marksman rifle, headshots flip two. Full House refills your weapon and stops ammo depletion for ten seconds. 4 of a Kind grants 30% bonus armour for ten seconds. Aces & Eights grants the adjacent five bullets 100% damage
Sheriff's Favour (requires half dozen/6)
Furnishings of Expressionless Man'south Mitt are applied to all party/raid members
This is gear prepare requires you to belong to the Sharpshooter Specialization to go access to the 5 and half dozen-slice bonuses. There's plenty of randomness and luck involved in this carte-themed Division 2 gear set, but Full House and Aces & Eights certainly looks like it'll come in handy when information technology comes to tackling bosses and waves of ruthless enemies, especially when your whole team can accept advantage of it.
tip of the spear
Requires 2/6
+20% pulse skill power
Requires 3/6
+20% cooldown reduction
Requires 4/6
+20% protection from elites
Electromagnetic Trigger (requires five/6)
Crossbow bolts are equipped with proximity detonators. On touch, bolts trigger a 9m pulse
Ambitious Recon (requires 6/half dozen)
When killing an enemy, trigger a small pulse from their location. Political party/raid members deal xx% actress damage to pulsed targets
This next gear fix requires the Survivalist Specialization for the big bonuses, and they are certainly eye-communicable. Tip of the Spear looks like a great manner of thinning out crowds and dealing boosted harm to more powerful enemies nearby – this could be a part of a great raid-ready build.
Negotiator'south dilemma
Requires ii/6
10,000 armour on kill
Requires 3/6
+30% health
Requires iv/6
+xxx% explosive resistance
Blowback (requires v/six)
Launch a grenade at the target that depleted your armour, can occur once every three seconds
Press Dwelling house the Advantage (requires 6/6)
Explosions caused by the player stacks a bombardier buff. Each stack grants party/raid members +10% explosive impairment and the player with +10% armour for ten seconds
The concluding two perks for Negotiator'southward Dilemma are sectional to the Demolitionist Specialization, and it's set to ramp up the explosive anarchy even more. Boosts to wellness could make battling on the front end line fifty-fifty more feasible and having the whole gear set will practice wonders for the residual of your team in tough encounters.
New Division 2 Gear Sets
Striker Gear Set
Requires ii/vi
+15% weapon handling
Requires 3/6
+15% charge per unit of fire
Striker'south Gamble (requires four/6)
Weapon hits heave total harm by 0.5%, and it can stack upward to 50 times. One stack is lost every 2nd, and three are lost if you miss.
This new Partitioning 2 gear gear up also comes with two talents. The chest piece talent, Printing the Advantage, increases max stacks for Striker'southward Gamble from l to 100. At that place'southward likewise a talent for your backpack named Take a chance Management, and information technology decreases the Striker'south Gamble missed shots penalization from iii to two.
Corruption Gear Set
Requires two/half-dozen
+fifteen% armour percent on kill
Requires 3/half dozen
+40% to disrupt and pulse resistance
Hackstep Protocol (requires 4/half-dozen)
Replaces armour kits with an instant, infinite utilise ability on a xx 2d cooldown that grants 50% bonus armour and hides your nameplate for five seconds
This gear set also has two talents to go with information technology. Compiler Optimisation, a chest piece talent, lowers Hackstep Protocol from 20 seconds to 15 seconds. The haversack talent, Multithreaded Execution, boosts Hackstep Protocol's armour bonus from l% to 100%.
How practise The Division 2 gear sets work?
Much similar brand sets, gear sets are pieces of armour and equipment that share a manufacturer, and when you have enough pieces of a set equipped yous'll get a special gear set up bonus to help you in combat.
Complete the set:
The Division 2 Specializations
The Division ii endgame
The Partition ii raids
With the addition of make sets to The Partition ii, which innovate players to the thrills of theorycrafting and offer small bonuses at lower levels, gear sets are more specialised. The Truthful Patriots case is a total set, so we can't say if whatsoever of its debuffs are offered with fewer pieces of gear equipped.
How many gear sets volition at that place be?
We won't know this until nosotros're a good way through The Sectionalisation 2, but the first game features 14 gear sets and we currently know of three gear sets in this one. That gives us a rough idea of how tough information technology will be to get a total set and how much stat variation there will be.
DOWNLOAD HERE
What Are the Different Levels of Gear in the Division UPDATED
Posted by: stanleybeiriver1944.blogspot.com
Comments
Post a Comment